Version Control

Hello World! Let me introduce myself. My name is Andras Serfozo, I was born in Budapest and I’m living in London at the moment. I’m web developer, I know Php, JavaScript, Html and surrounding technologies, but I’ve found time to try something different: to create games.

When I got this idea first I’ve tried to do something with JavaScript but I had to realise it is not exactly what I want. I know that there are plenty of amazing tools to make awesome 3D WebGL stuff but I’d like to leave web browsers. Reason is simple, I like the feeling when all browsers are closed on my computer (what is almost never happen).

Once upon an afternoon, I’ve found Unity game engine, it matched to my criterias (easy to use, mobile deploy, the usual things) and I decided to learn it. I started with the basics. I made a Pong. I spent a lot of hours to make it work, I added extra features, like multiplayer game via Bluetooth, AI against computer, but for some reason it wasn’t enough for Google to release it to Play store.

After a while when I tried to organised my code I had to realised I just lost the source code of my Pong game. Died hard drive never helps. I had to face it I can’t modify it anymore. From that moment I decided to store all my source codes in cloud. I have already a lot of stuffs on Bitbucket, it’s great and free, should work for Unity files too.