One of the big advantages of JS13K game jam is there is plenty of time to finish the project, a month should be enough to elaborate an idea. If there is an idea. Surely I’m not alone in enjoying directionless coding, discovering tools meanwhile implementing random features. Turns out a competition might be not the right place to play like that to me. Let’s check out why.
Preconceived Idea
Way before the theme was published I was sure to do something with the Web Audio API, positioning sound sources in the 3D space promis great gameplay advantages. Recorded samples obviously out of the picture, a simple drum sample nearly ten times more than the compo size limit.
The plan is to create sounds using oscillators and filters. I started to make an audio graph editor and a simple sequencer to be able to save loops on a format I can play back. This could be an interesting project too, but when it started to do the job roughly I abandoned it, I want to make a game not a synthesizer. This is what I should realise earlier, I didn’t touch A-Frame or Three.js for two years and that time nearly scratched the surface. Knowing the tools properly instead of browsing manuals could save a lot of time.
